What fps are the animations supposed to run in? Specifically Holly's animations.
Sprite Pack 7
A downloadable asset pack
Includes 3 big sprite characters for 2D games!
These characters are combat focused, with active rifle recoil when shooting, hammer swings, and sword combo swings!
- Diego - a lone rifleman who shoots any threat he sees!
- Holly - a short, hammer-wielding lad who bonks foes!
- Gordon - a knight that slices baddies as if they were butter!
You can freely use these assets for personal and commercial use. Crediting is optional, but if you'd like to, thank you very much!
Click download now to get access to the following files:
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I'm unsure about FPS, since each frame is made to run in milliseconds when I make animation tests in Graphicsgale. Her run frames are at 60 ms each, while her look-around is a mix of 120 and 80 ms.
Sounds like you could manually pair everything down to 20ms delays (with duplicate frames), and run it at 50 FPS (i.e. 20ms between video updates).
In traditional animation, this is called “animating on twos”, or “animating on threes”, etc. (just depending on how many frames pass before the image changes to the next one in the sequence).
This is a neat technique, because it allows for the low action sequences to be less animated, and the high action sequences have more frames (maybe even going so far as to animating on ones).
Would it be fine to modify them?
According to the included file "
GrafxKid's publicly released pixel art assets fall under the CC0 1.0 Universal Public Domain License.
CC0 1.0 terms - https://creativecommons.org/publicdomain/zero/1.0/
Which means you can do ANYTHING you want with them. Dude is super nice about it, I really appreciate it :)
I like your style will you be creating any top down sprite packs ?
These look awesome!
Great sprites as always, really love your work!
Gorgeous! Do you commission sprites?